/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						 area_effect_shape.h

	$Header:  $

	$NoKeywords: $

 ************************************************************************/

#if !defined( AREA_EFFECT_SHAPE_H_INCLUDED )
#define AREA_EFFECT_SHAPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// Enumerates all possible shapes & sizes of area effect attacks, spells, et al
enum t_area_effect_shape
{
	// Melee
	k_area_effect_shape_3_headed = 0, // As for Cerberus
	k_area_effect_shape_hydra,        // Hydra strike

	k_area_effect_shape_firering,     // The special firering shape

	k_area_effect_shape_4_circle,	  // Circle, radius 4 (normal)
	k_area_effect_shape_5_circle,	  // Circle, radius 4 (Cyclops)
	k_area_effect_shape_7_circle,	  // Circle, radius 7 (Inferno)

	k_num_area_effect_shapes
};


#endif // AREA_EFFECT_SHAPE_H_INCLUDED
